Online workshop: Microcosmos
This workshop is priced as free or "pay what you can" - please wait for the "pay what you can" box to load (can be slow). Any amount that you can afford is appreciated!
Tuesday August 18 and 25, and Thursday August 27th, from 5 - 6:30 PM
Using lighting, color, sound, and motion, we will each craft a short, abstract video about an important memory or experience you’ve had, at an intimate microscopic scale.
Jeffrey Yoo Warren:
My name is Jeffrey Yoo Warren, and I am an artist, community scientist, illustrator, and researcher in Providence, Rhode Island.
I collaboratively create community science projects which decenter dominant culture in environmental knowledge production. I host participatory projects, run workshops and give talks on cultural making, collaborative practice, community science, and open hardware. I am also a contributor to over 150 open source code projects, many of which I started and several of whose communities I lead. I’m an illustrator as well as a mentor of programs that support diversity, equity, and inclusion in software engineering, and am Lead Code Community Coordinator at Public Lab as part of this work.
I am a member of AS220 Industries and a board member of the Open Source Hardware Association since 2014. I have an MS from MIT and a BA in Architecture from Yale University, and spent much of that time working with artist/technologist Natalie Jeremijenko, building robotic dogs.
Sadie Coughlin - Prego (She/her)
Sadie is a multi-lingual designer that has spent the last couple years working with Queens Public Library initiating a community creative tech/art lab, as well as working with Tessellate Studio designing and optimizing interpretive media, in spaces such as museums - to provoke thoughtful discourse around representation, social issues, and our perceptual relationship to the world. Through her vast experience designing physical spaces and facilitating public programs, she knows first hand the importance of a holistic design process. Her design practice is rooted in prioritizing the human connection through active listening, becoming multilingual and intergenerational, and disrupting the homogenous and at times violent nature of mainstream technology culture and community.
Having approached computer science with a background that is unique in the tech world, Sadie aims to foster spaces where users and learners are encouraged and given the tools and concrete pathways to build and design an innovative, community-centered, technological future - designed by the people for the people. To make technology culturally and intellectually engaging, she believes it should be taught and communicated with a focus on innate curiosity, genuine self-expression, and through relatable community-driven projects that are tangible and speak to a diversity of experiences. Sadie knows the importance of this first hand from her own experience engaging with technology as a young person.
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